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Diablo 4 trailer explained10/25/2023 The result was a range of accessibility options designed to empower as many players as possible. They iterated on these features in their testing phase, refining them to enhance usability without fundamentally changing the core gameplay mechanics. Taking inspiration from the foundation established in Diablo II: Resurrected, the team carefully developed accessibility features that balanced usefulness for players with disabilities without detracting from the gameplay for others. The team at Blizzard has focused on accessibility options that not only cater to all gamers but won't detract from the game. Lead accessibility designer Drew McCrory expressed that the only factor restricting exploration in Sanctuary should be interest rather than ability, as the team brainstormed potential accessibility features for the game. To kick off, the developers over at Blizzard made a statement regarding their approach to accessibility in a recent blog post. All Diablo 4 Accessibility Options Explained
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